SMSG_LOOT_MASTER_LIST
Client Version 1, Client Version 2, Client Version 3
Wowm Representation
Autogenerated from wowm
file at wow_message_parser/wowm/world/loot/smsg_loot_master_list.wowm:3
.
smsg SMSG_LOOT_MASTER_LIST = 0x02A4 {
u8 amount_of_players;
Guid[amount_of_players] guids;
}
Header
SMSG have a header of 4 bytes.
SMSG Header
Offset | Size / Endianness | Type | Name | Description |
---|---|---|---|---|
0x00 | 2 OR 3 / Big | uint16 OR uint16+uint8 | size | Size of the rest of the message including the opcode field but not including the size field. Wrath server messages can be 3 bytes. If the first (most significant) size byte has 0x80 set, the header will be 3 bytes, otherwise it is 2. |
- | 2 / Little | uint16 | opcode | Opcode that determines which fields the message contains. |
Body
Offset | Size / Endianness | Type | Name | Comment |
---|---|---|---|---|
- | 1 / - | u8 | amount_of_players | |
- | ? / - | Guid[amount_of_players] | guids |