SMSG_PLAY_OBJECT_SOUND
Client Version 1, Client Version 2, Client Version 3
vmangos: Nostalrius: ignored by client if unit is not loaded
Wowm Representation
Autogenerated from wowm
file at wow_message_parser/wowm/world/gameobject/smsg_player_object_sound.wowm:4
.
smsg SMSG_PLAY_OBJECT_SOUND = 0x0278 {
u32 sound_id;
Guid guid;
}
Header
SMSG have a header of 4 bytes.
SMSG Header
Offset | Size / Endianness | Type | Name | Description |
---|---|---|---|---|
0x00 | 2 / Big | uint16 | size | Size of the rest of the message including the opcode field but not including the size field. |
0x02 | 2 / Little | uint16 | opcode | Opcode that determines which fields the message contains. |
Body
Offset | Size / Endianness | Type | Name | Comment |
---|---|---|---|---|
0x04 | 4 / Little | u32 | sound_id | |
0x08 | 8 / Little | Guid | guid |