MSG_BATTLEGROUND_PLAYER_POSITIONS_Server
Client Version 1, Client Version 2, Client Version 3
Wowm Representation
Autogenerated from wowm
file at wow_message_parser/wowm/world/battleground/msg_battleground_player_positions.wowm:13
.
smsg MSG_BATTLEGROUND_PLAYER_POSITIONS_Server = 0x02E9 {
u32 amount_of_teammates;
BattlegroundPlayerPosition[amount_of_teammates] teammates;
u8 amount_of_carriers;
BattlegroundPlayerPosition[amount_of_carriers] carriers;
}
Header
SMSG have a header of 4 bytes.
SMSG Header
Offset | Size / Endianness | Type | Name | Description |
---|---|---|---|---|
0x00 | 2 OR 3 / Big | uint16 OR uint16+uint8 | size | Size of the rest of the message including the opcode field but not including the size field. Wrath server messages can be 3 bytes. If the first (most significant) size byte has 0x80 set, the header will be 3 bytes, otherwise it is 2. |
- | 2 / Little | uint16 | opcode | Opcode that determines which fields the message contains. |
Body
Offset | Size / Endianness | Type | Name | Comment |
---|---|---|---|---|
- | 4 / Little | u32 | amount_of_teammates | |
- | ? / - | BattlegroundPlayerPosition[amount_of_teammates] | teammates | |
- | 1 / - | u8 | amount_of_carriers | vmangos only sends the carrier of the player team. No emu ever sends more than 2. |
- | ? / - | BattlegroundPlayerPosition[amount_of_carriers] | carriers |