SMSG_LOGIN_VERIFY_WORLD
Client Version 1.12
Message to the client that is has successfully logged into the world and that it should load the map and coordinates.
The positions and orientations do not matter since they can be overwritten in the SMSG_UPDATE_OBJECT, but the map determines which map the client loads and this is not changeable in SMSG_UPDATE_OBJECT.
Wowm Representation
Autogenerated from wowm
file at wow_message_parser/wowm/world/character_screen/smsg_login_verify_world.wowm:4
.
smsg SMSG_LOGIN_VERIFY_WORLD = 0x0236 {
Map map;
Vector3d position;
f32 orientation;
}
Header
SMSG have a header of 4 bytes.
SMSG Header
Offset | Size / Endianness | Type | Name | Description |
---|---|---|---|---|
0x00 | 2 / Big | uint16 | size | Size of the rest of the message including the opcode field but not including the size field. |
0x02 | 2 / Little | uint16 | opcode | Opcode that determines which fields the message contains. |
Body
Offset | Size / Endianness | Type | Name | Comment |
---|---|---|---|---|
0x04 | 4 / - | Map | map | |
0x08 | 12 / - | Vector3d | position | |
0x14 | 4 / Little | f32 | orientation |
Examples
Example 1
0, 22, // size
54, 2, // opcode (566)
0, 0, 0, 0, // map: Map EASTERN_KINGDOMS (0)
205, 215, 11, 198, // Vector3d.x: f32
53, 126, 4, 195, // Vector3d.y: f32
249, 15, 167, 66, // Vector3d.z: f32
0, 0, 0, 0, // orientation: f32
Client Version 2.4.3
Message to the client that is has successfully logged into the world and that it should load the map and coordinates.
The positions and orientations do not matter since they can be overwritten in the SMSG_UPDATE_OBJECT, but the map determines which map the client loads and this is not changeable in SMSG_UPDATE_OBJECT.
Wowm Representation
Autogenerated from wowm
file at wow_message_parser/wowm/world/character_screen/smsg_login_verify_world.wowm:4
.
smsg SMSG_LOGIN_VERIFY_WORLD = 0x0236 {
Map map;
Vector3d position;
f32 orientation;
}
Header
SMSG have a header of 4 bytes.
SMSG Header
Offset | Size / Endianness | Type | Name | Description |
---|---|---|---|---|
0x00 | 2 / Big | uint16 | size | Size of the rest of the message including the opcode field but not including the size field. |
0x02 | 2 / Little | uint16 | opcode | Opcode that determines which fields the message contains. |
Body
Offset | Size / Endianness | Type | Name | Comment |
---|---|---|---|---|
0x04 | 4 / - | Map | map | |
0x08 | 12 / - | Vector3d | position | |
0x14 | 4 / Little | f32 | orientation |
Client Version 3.3.5
Message to the client that is has successfully logged into the world and that it should load the map and coordinates.
The positions and orientations do not matter since they can be overwritten in the SMSG_UPDATE_OBJECT, but the map determines which map the client loads and this is not changeable in SMSG_UPDATE_OBJECT.
Wowm Representation
Autogenerated from wowm
file at wow_message_parser/wowm/world/character_screen/smsg_login_verify_world.wowm:4
.
smsg SMSG_LOGIN_VERIFY_WORLD = 0x0236 {
Map map;
Vector3d position;
f32 orientation;
}
Header
SMSG have a header of 4 bytes.
SMSG Header
Offset | Size / Endianness | Type | Name | Description |
---|---|---|---|---|
0x00 | 2 / Big | uint16 | size | Size of the rest of the message including the opcode field but not including the size field. |
0x02 | 2 / Little | uint16 | opcode | Opcode that determines which fields the message contains. |
Body
Offset | Size / Endianness | Type | Name | Comment |
---|---|---|---|---|
0x04 | 4 / - | Map | map | |
0x08 | 12 / - | Vector3d | position | |
0x14 | 4 / Little | f32 | orientation |