MSG_MOVE_WORLDPORT_ACK
Client Version 1, Client Version 2, Client Version 3
Acknowledge from the client that it has received an SMSG_NEW_WORLD and has loaded the new map.
Despite the name this seems to only be sent by the client.
The server should reply with what it normally does to log players into the world.
Wowm Representation
Autogenerated from wowm
file at wow_message_parser/wowm/world/movement/msg/msg_move_worldport_ack.wowm:6
.
msg MSG_MOVE_WORLDPORT_ACK = 0x00DC {
}
Header
MSG have a header of either 6 bytes if they are sent from the client (CMSG), or 4 bytes if they are sent from the server (SMSG).
CMSG Header
Offset | Size / Endianness | Type | Name | Description |
---|---|---|---|---|
0x00 | 2 / Big | uint16 | size | Size of the rest of the message including the opcode field but not including the size field. |
0x02 | 4 / Little | uint32 | opcode | Opcode that determines which fields the message contains. |
SMSG Header
Offset | Size / Endianness | Type | Name | Description |
---|---|---|---|---|
0x00 | 2 / Big | uint16 | size | Size of the rest of the message including the opcode field but not including the size field. |
0x02 | 2 / Little | uint16 | opcode | Opcode that determines which fields the message contains. |
Body
This message has no fields in the body.