SMSG_LFG_PLAYER_INFO
Client Version 3.3.5
Wowm Representation
Autogenerated from wowm
file at wow_message_parser/wowm/world/lfg/smsg_lfg_player_info.wowm:22
.
smsg SMSG_LFG_PLAYER_INFO = 0x036F {
u8 amount_of_available_dungeons;
LfgAvailableDungeon[amount_of_available_dungeons] available_dungeons;
u8 amount_of_locked_dungeons;
LfgJoinLockedDungeon[amount_of_locked_dungeons] locked_dungeons;
}
Header
SMSG have a header of 4 bytes.
SMSG Header
Offset | Size / Endianness | Type | Name | Description |
---|---|---|---|---|
0x00 | 2 OR 3 / Big | uint16 OR uint16+uint8 | size | Size of the rest of the message including the opcode field but not including the size field. Wrath server messages can be 3 bytes. If the first (most significant) size byte has 0x80 set, the header will be 3 bytes, otherwise it is 2. |
- | 2 / Little | uint16 | opcode | Opcode that determines which fields the message contains. |
Body
Offset | Size / Endianness | Type | Name | Comment |
---|---|---|---|---|
- | 1 / - | u8 | amount_of_available_dungeons | |
- | ? / - | LfgAvailableDungeon[amount_of_available_dungeons] | available_dungeons | |
- | 1 / - | u8 | amount_of_locked_dungeons | |
- | ? / - | LfgJoinLockedDungeon[amount_of_locked_dungeons] | locked_dungeons |