SMSG_LFG_PLAYER_INFO

Client Version 3.3.5

Wowm Representation

Autogenerated from wowm file at wow_message_parser/wowm/world/lfg/smsg_lfg_player_info.wowm:22.

smsg SMSG_LFG_PLAYER_INFO = 0x036F {
    u8 amount_of_available_dungeons;
    LfgAvailableDungeon[amount_of_available_dungeons] available_dungeons;
    u8 amount_of_locked_dungeons;
    LfgJoinLockedDungeon[amount_of_locked_dungeons] locked_dungeons;
}

SMSG have a header of 4 bytes.

SMSG Header

OffsetSize / EndiannessTypeNameDescription
0x002 OR 3 / Biguint16 OR uint16+uint8sizeSize of the rest of the message including the opcode field but not including the size field. Wrath server messages can be 3 bytes. If the first (most significant) size byte has 0x80 set, the header will be 3 bytes, otherwise it is 2.
-2 / Littleuint16opcodeOpcode that determines which fields the message contains.

Body

OffsetSize / EndiannessTypeNameComment
-1 / -u8amount_of_available_dungeons
-? / -LfgAvailableDungeon[amount_of_available_dungeons]available_dungeons
-1 / -u8amount_of_locked_dungeons
-? / -LfgJoinLockedDungeon[amount_of_locked_dungeons]locked_dungeons