MSG_PVP_LOG_DATA_Server

Client Version 1.12

Wowm Representation

Autogenerated from wowm file at wow_message_parser/wowm/world/pvp/msg_pvp_log_data_server.wowm:28.

smsg MSG_PVP_LOG_DATA_Server = 0x02E0 {
    BattlegroundEndStatus status;
    if (status == ENDED) {
        BattlegroundWinner winner;
    }
    u32 amount_of_players;
    BattlegroundPlayer[amount_of_players] players;
}

SMSG have a header of 4 bytes.

SMSG Header

OffsetSize / EndiannessTypeNameDescription
0x002 / Biguint16sizeSize of the rest of the message including the opcode field but not including the size field.
0x022 / Littleuint16opcodeOpcode that determines which fields the message contains.

Body

OffsetSize / EndiannessTypeNameComment
0x041 / -BattlegroundEndStatusstatus

If status is equal to ENDED:

OffsetSize / EndiannessTypeNameComment
0x051 / -BattlegroundWinnerwinner
0x064 / Littleu32amount_of_playersvmangos: Client has a hard limit to 80. If we go beyond (but it should not happen ?!), WoW Error (happening !)
0x0A? / -BattlegroundPlayer[amount_of_players]players