MSG_PVP_LOG_DATA_Server
Client Version 1.12
Wowm Representation
Autogenerated from wowm file at wow_message_parser/wowm/world/pvp/msg_pvp_log_data_server.wowm:28.
smsg MSG_PVP_LOG_DATA_Server = 0x02E0 {
BattlegroundEndStatus status;
if (status == ENDED) {
BattlegroundWinner winner;
}
u32 amount_of_players;
BattlegroundPlayer[amount_of_players] players;
}
Header
SMSG have a header of 4 bytes.
SMSG Header
| Offset | Size / Endianness | Type | Name | Description |
|---|---|---|---|---|
| 0x00 | 2 / Big | uint16 | size | Size of the rest of the message including the opcode field but not including the size field. |
| 0x02 | 2 / Little | uint16 | opcode | Opcode that determines which fields the message contains. |
Body
| Offset | Size / Endianness | Type | Name | Comment |
|---|---|---|---|---|
| 0x04 | 1 / - | BattlegroundEndStatus | status |
If status is equal to ENDED:
| Offset | Size / Endianness | Type | Name | Comment |
|---|---|---|---|---|
| 0x05 | 1 / - | BattlegroundWinner | winner | |
| 0x06 | 4 / Little | u32 | amount_of_players | vmangos: Client has a hard limit to 80. If we go beyond (but it should not happen ?!), WoW Error (happening !) |
| 0x0A | ? / - | BattlegroundPlayer[amount_of_players] | players |